ui/dbus: Clean up dbus_update_gl_cb() error checking

From GLib "Rules for use of GError":

    A GError* must be initialized to NULL before passing its address
    to a function that can report errors.

dbus_update_gl_cb() seemingly violates this rule: it passes &err to
qemu_dbus_display1_listener_call_update_dmabuf_finish() and to
qemu_dbus_display1_listener_win32_d3d11_call_update_texture2d_finish()
without clearing it in between.  Harmless, because the first call is
guarded by #ifdef CONFIG_GBM, the second by #ifdef WIN32, and the two
are mutually exclusive.  I think.

Clean this up to be obviously correct.

Cc: Marc-André Lureau <marcandre.lureau@redhat.com>
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-ID: <20250923091000.3180122-11-armbru@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Reviewed-by: Akihiko Odaki <odaki@rsg.ci.i.u-tokyo.ac.jp>
This commit is contained in:
Markus Armbruster 2025-09-23 11:09:57 +02:00
parent b296b29d34
commit 96ae3f67a2

View file

@ -221,18 +221,21 @@ static void dbus_update_gl_cb(GObject *source_object,
#ifdef CONFIG_GBM
success = qemu_dbus_display1_listener_call_update_dmabuf_finish(
ddl->proxy, res, &err);
if (!success) {
error_report("Failed to call update: %s", err->message);
}
#endif
#ifdef WIN32
success = qemu_dbus_display1_listener_win32_d3d11_call_update_texture2d_finish(
ddl->d3d11_proxy, res, &err);
d3d_texture2d_acquire0(ddl->d3d_texture, &error_warn);
#endif
if (!success) {
error_report("Failed to call update: %s", err->message);
}
d3d_texture2d_acquire0(ddl->d3d_texture, &error_warn);
#endif
graphic_hw_gl_block(ddl->dcl.con, false);
g_object_unref(ddl);
}