accel/tcg: create a thread-kick function for TCG
Round-robin TCG is calling into cpu_exit() directly. In preparation for making cpu_exit() usable from all accelerators, define a generic thread-kick function for TCG which is used directly in the multi-threaded case, and through CPU_FOREACH in the round-robin case. Use it also for user-mode emulation, and take the occasion to move the implementation to accel/tcg/user-exec.c. Reviewed-by: Igor Mammedov <imammedo@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org> Reviewed-by: Richard Henderson <richard.henderson@linaro.org> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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10 changed files with 16 additions and 21 deletions
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@ -40,6 +40,7 @@
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#include "exec/replay-core.h"
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#include "system/tcg.h"
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#include "exec/helper-proto-common.h"
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#include "tcg-accel-ops.h"
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#include "tb-jmp-cache.h"
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#include "tb-hash.h"
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#include "tb-context.h"
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@ -748,6 +749,11 @@ static inline bool cpu_handle_exception(CPUState *cpu, int *ret)
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return false;
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}
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void tcg_kick_vcpu_thread(CPUState *cpu)
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{
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cpu_exit(cpu);
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}
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static inline bool icount_exit_request(CPUState *cpu)
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{
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if (!icount_enabled()) {
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@ -123,11 +123,6 @@ static void *mttcg_cpu_thread_fn(void *arg)
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return NULL;
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}
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void mttcg_kick_vcpu_thread(CPUState *cpu)
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{
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cpu_exit(cpu);
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}
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void mttcg_start_vcpu_thread(CPUState *cpu)
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{
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char thread_name[VCPU_THREAD_NAME_SIZE];
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@ -10,9 +10,6 @@
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#ifndef TCG_ACCEL_OPS_MTTCG_H
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#define TCG_ACCEL_OPS_MTTCG_H
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/* kick MTTCG vCPU thread */
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void mttcg_kick_vcpu_thread(CPUState *cpu);
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/* start an mttcg vCPU thread */
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void mttcg_start_vcpu_thread(CPUState *cpu);
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@ -43,7 +43,7 @@ void rr_kick_vcpu_thread(CPUState *unused)
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CPUState *cpu;
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CPU_FOREACH(cpu) {
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cpu_exit(cpu);
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tcg_kick_vcpu_thread(cpu);
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};
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}
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@ -206,7 +206,7 @@ static void tcg_accel_ops_init(AccelClass *ac)
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if (qemu_tcg_mttcg_enabled()) {
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ops->create_vcpu_thread = mttcg_start_vcpu_thread;
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ops->kick_vcpu_thread = mttcg_kick_vcpu_thread;
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ops->kick_vcpu_thread = tcg_kick_vcpu_thread;
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ops->handle_interrupt = tcg_handle_interrupt;
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} else {
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ops->create_vcpu_thread = rr_start_vcpu_thread;
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@ -18,5 +18,6 @@ void tcg_cpu_destroy(CPUState *cpu);
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int tcg_cpu_exec(CPUState *cpu);
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void tcg_handle_interrupt(CPUState *cpu, int mask);
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void tcg_cpu_init_cflags(CPUState *cpu, bool parallel);
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void tcg_kick_vcpu_thread(CPUState *cpu);
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#endif /* TCG_ACCEL_OPS_H */
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@ -38,6 +38,7 @@
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#include "qemu/int128.h"
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#include "trace.h"
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#include "tcg/tcg-ldst.h"
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#include "tcg-accel-ops.h"
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#include "backend-ldst.h"
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#include "internal-common.h"
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#include "tb-internal.h"
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@ -46,6 +47,11 @@ __thread uintptr_t helper_retaddr;
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//#define DEBUG_SIGNAL
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void qemu_cpu_kick(CPUState *cpu)
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{
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tcg_kick_vcpu_thread(cpu);
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}
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/*
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* Adjust the pc to pass to cpu_restore_state; return the memop type.
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*/
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@ -214,11 +214,6 @@ bool qemu_cpu_is_self(CPUState *cpu)
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return thread_cpu == cpu;
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}
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void qemu_cpu_kick(CPUState *cpu)
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{
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cpu_exit(cpu);
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}
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/* Assumes contents are already zeroed. */
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static void init_task_state(TaskState *ts)
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{
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@ -37,7 +37,7 @@ translator starts by allocating a budget of instructions to be
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executed. The budget of instructions is limited by how long it will be
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until the next timer will expire. We store this budget as part of a
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vCPU icount_decr field which shared with the machinery for handling
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cpu_exit(). The whole field is checked at the start of every
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qemu_cpu_kick(). The whole field is checked at the start of every
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translated block and will cause a return to the outer loop to deal
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with whatever caused the exit.
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@ -189,11 +189,6 @@ bool qemu_cpu_is_self(CPUState *cpu)
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return thread_cpu == cpu;
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}
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void qemu_cpu_kick(CPUState *cpu)
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{
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cpu_exit(cpu);
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}
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void task_settid(TaskState *ts)
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{
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if (ts->ts_tid == 0) {
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