ui/console-gl: Add a helper to create a texture with linear memory layout

There are cases where we do not want the memory layout of a texture to
be tiled as the component processing the texture would not know how to
de-tile either via software or hardware. Therefore, ensuring that the
memory backing the texture has a linear layout is absolutely necessary
in these situations.

Cc: Gerd Hoffmann <kraxel@redhat.com>
Cc: Marc-André Lureau <marcandre.lureau@redhat.com>
Cc: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Cc: Frediano Ziglio <freddy77@gmail.com>
Cc: Dongwon Kim <dongwon.kim@intel.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Co-developed-by: Michael Scherle <michael.scherle@rz.uni-freiburg.de>
Signed-off-by: Vivek Kasireddy <vivek.kasireddy@intel.com>
Reviewed-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Message-Id: <20250617043546.1022779-6-vivek.kasireddy@intel.com>
This commit is contained in:
Vivek Kasireddy 2025-06-16 21:32:29 -07:00 committed by Marc-André Lureau
parent 50d135e377
commit e6f0fe8f7c
2 changed files with 51 additions and 0 deletions

View file

@ -422,6 +422,9 @@ bool console_gl_check_format(DisplayChangeListener *dcl,
pixman_format_code_t format);
void surface_gl_create_texture(QemuGLShader *gls,
DisplaySurface *surface);
bool surface_gl_create_texture_from_fd(DisplaySurface *surface,
int fd, GLuint *texture,
GLuint *mem_obj);
void surface_gl_update_texture(QemuGLShader *gls,
DisplaySurface *surface,
int x, int y, int w, int h);

View file

@ -25,6 +25,7 @@
* THE SOFTWARE.
*/
#include "qemu/osdep.h"
#include "qemu/error-report.h"
#include "ui/console.h"
#include "ui/shader.h"
@ -96,6 +97,53 @@ void surface_gl_create_texture(QemuGLShader *gls,
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
bool surface_gl_create_texture_from_fd(DisplaySurface *surface,
int fd, GLuint *texture,
GLuint *mem_obj)
{
unsigned long size = surface_stride(surface) * surface_height(surface);
GLenum err = glGetError();
*texture = 0;
*mem_obj = 0;
if (!epoxy_has_gl_extension("GL_EXT_memory_object") ||
!epoxy_has_gl_extension("GL_EXT_memory_object_fd")) {
error_report("spice: required OpenGL extensions not supported: "
"GL_EXT_memory_object and GL_EXT_memory_object_fd");
return false;
}
#ifdef GL_EXT_memory_object_fd
glCreateMemoryObjectsEXT(1, mem_obj);
glImportMemoryFdEXT(*mem_obj, size, GL_HANDLE_TYPE_OPAQUE_FD_EXT, fd);
err = glGetError();
if (err != GL_NO_ERROR) {
error_report("spice: cannot import memory object from fd");
goto cleanup_mem;
}
glGenTextures(1, texture);
glBindTexture(GL_TEXTURE_2D, *texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_TILING_EXT, GL_LINEAR_TILING_EXT);
glTexStorageMem2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8, surface_width(surface),
surface_height(surface), *mem_obj, 0);
err = glGetError();
if (err != GL_NO_ERROR) {
error_report("spice: cannot create texture from memory object");
goto cleanup_tex_and_mem;
}
return true;
cleanup_tex_and_mem:
glDeleteTextures(1, texture);
cleanup_mem:
glDeleteMemoryObjectsEXT(1, mem_obj);
#endif
return false;
}
void surface_gl_update_texture(QemuGLShader *gls,
DisplaySurface *surface,
int x, int y, int w, int h)